Sounds simple, but apparently I ran into some trouble again. Whenever I move, whatever amount of speed my character builds up with the simple move action. It adds to the movement of other states on transition. Basically I need a way to set the speed back to zero without using simple move. As I don't want the gravity involved in this case. Any help? I can't find an action to do that.
For instance: Whenever I run and enter into another state with a translate action, the speed doubles what it should be. That doesn't happen when I don't run.