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Author Topic: Spine 2d animation compatability  (Read 1210 times)

edorkable

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Spine 2d animation compatability
« on: June 23, 2016, 11:28:51 PM »
So I am using playmaker to make a 2d game and was trying to figure out How i would go about applying my 2d SPINE Animations.  Spine is a bone based 2d animation software which is meant for being used in games.  I have animations i have done within it that i want to utilize in my game and was wondering what would be the best way to attatch these animations to my character.  Can anyone help me if it is possible to do this :)?

jeanfabre

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Re: Spine 2d animation compatability
« Reply #1 on: June 24, 2016, 02:01:17 AM »
Hi,

 The first step would be to gather demo scripts that works with SPINE system. then it would be a matter of creating actions that mimic them scripts.


 Bye,

 Jean