Playmaker 1.9.1 Released!
collideTag = new FsmString() { UseVariable = true };
collideTag = "Untagged";
if (collisionInfo.collider.gameObject.tag == collideTag.Value || collideTag.IsNone || string.IsNullOrEmpty(collideTag.Value))
if (collisionInfo.collider.gameObject.tag == collideTag.Value)