playMaker

Author Topic: Search feature on Object type menu  (Read 520 times)

Marc Saubion

  • Junior Playmaker
  • **
  • Posts: 57
    • View Profile
Search feature on Object type menu
« on: January 11, 2018, 03:08:43 AM »
Hi everyone.

I've been using Playmaker daily for more than a year now and there is a bottleneck in my workflow. When using actions like get/set properties or using an object variable, I need to specify the object type. I usually do it using a drag and drop of said object so this is automatic but this is not possible on some occasion like when creating an array. This means I have to go through the object type menu which is very tedious without a search feature.



Having a lot of assets and plugins, the list in this menu is immense. It takes like 30s to go to the useful Unity Engine tab and it's a needle in a haystack to find something if you don't know precisely where it is.  :-\

A search feature similar to the action browser would be verry welcome.  ;)

Thanks

Marc Saubion

  • Junior Playmaker
  • **
  • Posts: 57
    • View Profile
Re: Search feature on Object type menu
« Reply #1 on: April 05, 2018, 11:59:15 AM »
I bumb this post as I've been stuck because of the same issue.

I've been provided with a third party script that I adjust by changing a public variable. The issue is, I have no idea where is it in the list and can't find it. The only solution is to drag and drop the script from a gameobject but this won't work if working on a template since it refuses to use anything from your scene.

The solution is to have the object on a prefab and select it in the project folder.

Don't try to copy and resave on a template or you will have to manualy reasign them all.

Alex Chouls

  • Administrator
  • Hero Member
  • *****
  • Posts: 3311
  • Official Playmaker Support
    • View Profile
    • LinkedIn
Re: Search feature on Object type menu
« Reply #2 on: May 07, 2018, 01:46:02 PM »
Hi, we've been prototyping a searchable menu replacement for the standard Unity menu. I hope to get it into 1.9.1 (we're just about to release 1.9.0).