playMaker

Author Topic: Playmaker game object 'active' state issue when building to IOS[SOLVED]  (Read 703 times)

alfiebooth

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Is there a reason why playmaker should respond differently when played in editor and IOS?

When in editor, my FSM works perfectly (detects and changes the active states of game objects), however when on IOS it can do everything but actions involving the 'active' state of the game object.

I hope this makes sense. I can post a package if need be.

thank you in advance.

Alfie
« Last Edit: November 14, 2016, 11:09:52 PM by jeanfabre »

alfiebooth

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Re: Playmaker game object 'active' state issue when building to IOS
« Reply #1 on: July 03, 2016, 08:58:14 AM »
Never mind. I re-read the notes thread and saw the issues with Get/Set Property. This was the bulk of my FSM so I've just made custom actions.

Thanks for your time.