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navmesh get remaining distance (infinity)
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Topic: navmesh get remaining distance (infinity) (Read 3088 times)
rik
Full Member
Posts: 246
navmesh get remaining distance (infinity)
«
on:
July 05, 2016, 10:45:54 AM »
i am trying to get the agent remaining distance i have set destination and game object was on the navmesh for some reason it is not calculating the destination in one go.
it split in to two and it calculate.
i have attached ref images below
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: navmesh get remaining distance (infinity)
«
Reply #1 on:
August 01, 2016, 06:10:25 AM »
Hi,
That's very odd. I am not sure I understand the exact problem and if it's related to the shape of the navmesh.
The action for getting the remaining distance is a straight read from the
Agent property
so I suspect this issue isn't related to PlayMaker
Bye,
Jean
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: navmesh get remaining distance (infinity)
«
Reply #2 on:
August 01, 2016, 08:23:27 AM »
Hi,
also, just to confirm that when you get "infinity" that means the remaining distance is unknown, so definitly something to do with the navmesh and/or agent position.
Bye,
Jean
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navmesh get remaining distance (infinity)