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Author Topic: [semi-solved] Run FSM is different... where are the inputs?  (Read 1426 times)

sebaslive

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[semi-solved] Run FSM is different... where are the inputs?
« on: August 01, 2016, 02:46:00 PM »
The inputs are missing from Run FSM, so I can't set any local variables for the FSM. Is there a new way to do this since 1.8?

Thanks!
« Last Edit: August 01, 2016, 04:08:40 PM by sebaslive »
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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sebaslive

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Re: [SOLVED] Run FSM is different... where are the inputs?
« Reply #1 on: August 01, 2016, 04:08:25 PM »
thanks to @600 for helping out with this one! You now have to set the variable to inspector.

Unfortunately it still doesn't attach the variable in my fsm to the template.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez