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Author Topic: playmaker as in-game user interface? hierarchical nodes?  (Read 1057 times)

jaronimoe

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playmaker as in-game user interface? hierarchical nodes?
« on: August 02, 2016, 11:39:26 AM »
hi everybody,

I'm using unity for a project where we want to allow a user to author animations (optimally in-game but in edit mode would also be acceptable)

I want to use playmaker to enable a player/user to author these animation.
we would provide the user with certain types of animations (for example: fly to this position, look at this position,..).
each basic animation would be represented by a playmaker node.
the user should be able to plug these nodes together to author different types of animations.
1) is it possible to use playmaker in-game, i.e., as an in-game UI with which the user can interact?

2) does playmaker support hierarchical nodes / node grouping?
I would need this to summarize simple animation commands into more complex commands that would be represented (grouped) in a high level node.
a user could just use the high level node and it will do what it should but if they want more control, they can open the high level node and edit its low level contents for a more fine-tuned animation.

are such things possible with playmaker?