So I have a bunch of 3D enemy avatars with rotation constraints using the Look At and Smooth Look At actions. This keeps them always facing the player.
When you are running or walking by them quickly, it becomes obvious that their feet are stiff and sliding on the ground as they rotate towards you.
I'm wondering how I can trigger a pivot animation when the rotation becomes severe enough to warrant it?
I'd also like to trigger a similar animation when the enemy changes look at targets (the target is the closest player)