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[solved] Blend Animation finish event broken?
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marvmiller:
I'm new..
I have a simple state flow going from Idle to Jog. I want to blend from Idle to Jog, and am thinking the intent is to create a new state in between them, which I'll call Blend2Jog. In that state, I add a BlendAnimation action, but it doesn't allow me to add a Finish Event after its done blending to move to the looping Jog state. I always get an error with that Finish Event, specifically : Event not used by this state or any global transition!
I'm probably doing something wrong.. any ideas?
marvmiller:
I'm going to reply to my own question.. ;)
I found that I can just use the Blend Time of the Play Animation action to blend between Idle and Jog. It wasn't working for me at first because I had accidentally turned on the Stop on Exit button on my Idle.. duh.
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