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Use Gameobject as Center of Gravity (ecosystem)
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Topic: Use Gameobject as Center of Gravity (ecosystem) (Read 2048 times)
Mulbin
Junior Playmaker
Posts: 90
Use Gameobject as Center of Gravity (ecosystem)
«
on:
August 21, 2016, 11:24:38 AM »
Could any one point me at some documentation or tutorials for using the "Use gameobject as center of gravity" script? I can't seem to get it to have any effect on rigidbody objects.
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SteroyJenkins
Playmaker Newbie
Posts: 1
Re: Use Gameobject as Center of Gravity (ecosystem)
«
Reply #1 on:
February 11, 2018, 12:26:14 PM »
Bumping to see if anyone can help me and OP.
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djaydino
Administrator
Hero Member
Posts: 7616
Re: Use Gameobject as Center of Gravity (ecosystem)
«
Reply #2 on:
March 12, 2018, 04:40:27 AM »
Hi.
I have been playing around with the action, but it is very unreliable.
i would suggest using a 3rd party asset like for example :
https://assetstore.unity.com/packages/tools/physics/playing-with-gravity-67912
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Fat Pug Studio
Beta Group
Hero Member
Posts: 1294
Re: Use Gameobject as Center of Gravity (ecosystem)
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Reply #3 on:
March 12, 2018, 05:58:53 AM »
Why are unreliable actions on the ecosystem anyway?
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djaydino
Administrator
Hero Member
Posts: 7616
Re: Use Gameobject as Center of Gravity (ecosystem)
«
Reply #4 on:
March 12, 2018, 11:30:59 AM »
Hi.
Actions on the Ecosystem are made by the community and also sometimes actions get outdated.
and it takes a lot of time to test all actions.
In this case it might be that i am not using it correctly.
Best is to ask on its topic :
http://hutonggames.com/playmakerforum/index.php?topic=11962.0
i did get it to work, but if i would do enable gravity, then disable and then enable again.
Then i get strange behavior.
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Use Gameobject as Center of Gravity (ecosystem)