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Author Topic: Use Gameobject as Center of Gravity (ecosystem)  (Read 1984 times)

Mulbin

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Use Gameobject as Center of Gravity (ecosystem)
« on: August 21, 2016, 11:24:38 AM »
Could any one point me at some documentation or tutorials for using the "Use gameobject as center of gravity" script?  I can't seem to get it to have any effect on rigidbody objects.

SteroyJenkins

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Re: Use Gameobject as Center of Gravity (ecosystem)
« Reply #1 on: February 11, 2018, 12:26:14 PM »
Bumping to see if anyone can help me and OP.

djaydino

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Re: Use Gameobject as Center of Gravity (ecosystem)
« Reply #2 on: March 12, 2018, 04:40:27 AM »
Hi.
I have been playing around with the action, but it is very unreliable.

i would suggest using a 3rd party asset like for example :
https://assetstore.unity.com/packages/tools/physics/playing-with-gravity-67912

Fat Pug Studio

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Re: Use Gameobject as Center of Gravity (ecosystem)
« Reply #3 on: March 12, 2018, 05:58:53 AM »
Why are unreliable actions on the ecosystem anyway?
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djaydino

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Re: Use Gameobject as Center of Gravity (ecosystem)
« Reply #4 on: March 12, 2018, 11:30:59 AM »
Hi.

Actions on the Ecosystem are made by the community and also sometimes actions get outdated.

and it takes a lot of time to test all actions.

In this case it might be that i am not using it correctly.

Best is to ask on its topic : http://hutonggames.com/playmakerforum/index.php?topic=11962.0

i did get it to work, but if i would do enable gravity, then disable and then enable again.
Then i get strange behavior.