Hey
(sorry in advance for my mediocre English and probably noob question.
)
In my project I have 2 types of weapon fire.
-Penetrating
-Non penetrating
Non penetrating works great with the "Raycast" function.
However, I have a problem solving my penetration shots.
I am using the "raycast all" action to determine the damage points over multiple game object along the way (I use those points to create my particle/trigger prefabs).
I get all the vector 3 positions I need by using "Get Raycast All info" within a custom array.
My problem now is, how do I axtract those positions into basic vector 3 variables so I can use those to spawn my prefabs?
thanks in advance!