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Too long loading scene on Samsung Galaxy S

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xsodus:
Problem Detail.
Now, I’m developing a puzzle game like the Bejeweled.
So I need to create a lot of game objects.
I try to created a game object more than 200 objects.
When I run my scene with Samsung Galaxy S, it takes about 2 minutes.
If I run my scene on PC, It takes only 10 seconds.
How can I reduce loading time less than 20 seconds on Samsung Galaxy S?
Please tell me.

More Information.
- Playmaker V1.3.3 RC2
- Unity 3.5.0f5
- Samsung Galaxy S with Android OS 2.2 (Froyo)
- PC Specification
     o  CPU : Intel Core i5-2500K 3.30GHz
     o   RAM : 4.00 GB
     o   Graphic Card :  AMD Radeon HD 6700
- I create these game object by using Pool Manager 2.
- Each game object contains 2 FSM.
- 1st FSM contains
     o   45 States
     o   24 Events
     o   34 Variables
- 2nd FSM contains
     o   5 States
     o   5 Events
     o   9 Variables
- Profiler while load a scene.


Thank you very much.

xsodus:
If you need more information , please tell me.

Alex Chouls:
Hard to say what's going on without taking a closer look... Can you send me the project?

xsodus:
@Alex Chouls
I need permission from my project manager. If I can send it to you , I will reply to you again.

xsodus:
@Alex Chouls
Oh, it's bad news.
I can't send my project to you.
Do you have any idea for finding cause of problem?
or
What should I research more for resolve this problem?
Please tell me.

Thank you.
 

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