playMaker

Author Topic: FSM's and sync work flows  (Read 1745 times)

mrminico

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FSM's and sync work flows
« on: September 02, 2016, 01:32:06 PM »
So I recently discovered that if you modify a .blend or .max file while having an fsm attached it will erase your fsm. I know that it is ideal to make prefabs out of any object your fsm is attached to but is there anyway to find the fsm you've made and erased due to a modification you made to a model?
« Last Edit: September 02, 2016, 01:37:21 PM by mrminico »

djaydino

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Re: FSM's and sync work flows
« Reply #1 on: September 02, 2016, 03:54:31 PM »
Hi,
Unless you have a backup i think you can not get it back anymore but i am not sure.
but thing you could try for future, make an empty object and place your fsm there and place your object (that you might modify) as a child, another possibility is to make a template of your fsm.

But the best thing to do always make backups, there are several ways to do this (automatically)
for example with github and sourcetree.

mrminico

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Re: FSM's and sync work flows
« Reply #2 on: September 08, 2016, 03:23:07 PM »
Thank you! I'll do that next time. It seems like it was just a glitch tho? I redid the scene left the FSM attached and everything was updating fine and working and It didn't get deleted.