playMaker

Author Topic: Third-Person Animal movement?  (Read 1459 times)

SpookyGeck

  • Playmaker Newbie
  • *
  • Posts: 5
Third-Person Animal movement?
« on: September 23, 2016, 06:40:00 PM »
I was following this: tutorial and I think the difference in what I'm watching and what I'm trying to accomplish is giving me a lot of trouble.

I've made plenty of my own dinosaur animations:
When I use my models and animations, the animals walk in place unless I make them move forward in the animation itself

Is there a way to set it so that the movement isn't associated with the animation so I can set the varying speeds? Or is this the only option?

mdotstrange

  • Hero Member
  • *****
  • Posts: 555
    • Can't code? Who cares! Make games anyway!
Re: Third-Person Animal movement?
« Reply #1 on: September 23, 2016, 10:15:06 PM »
I just briefly looked at the vid but it looks like those animations are using root motion for their forward movement-

If your animations are in place and you are using a character controller try using the "Controller move" or "Controller Simple move" actions-

You can use varying speeds with it- and if you use a variable to drive the "speed multiplier" on the animation state itself in the Animator- you can use the movement speed to adjust the animation speed as well-
Indie game dev and instructor at the Strange School. Learn Playmaker at the Strange School!

SpookyGeck

  • Playmaker Newbie
  • *
  • Posts: 5
Re: Third-Person Animal movement?
« Reply #2 on: September 23, 2016, 10:30:16 PM »
Thanks! Trying this now.