So, on my start state I've got just a set material color which initialises the text color as transparent (taking it from a color variable, the same I use in the other two states to fade in/out the text).
So, ok, the globals are just fire an event whatever trigger has been activated, am I correct?
I tried with "Trigger Event", but it does exactly the same. You enter the first trigger and activate all fade ins in all the prefab. Here is how I did it:
I can't understand how I can fire the event for a specific trigger. For what I'm seeing I can only detect the tag of the object that ENTERED the trigger, but I've got no information on the trigger itself (there is no Owner option).
It really seems a bug to me, it's impossible that trigger events fire all together, that basically makes trigger detection useless, am I right?