Hi there,
I'm storing all the level data for my app in XML files, and they just get loaded when asked to.
I was wondering if there is any level management systems in playmaker or for unity3d? The built-in one would probably work fine if I had scene for each level, but in this app I decided to load everything dynamically in one scene.
By level management I mean like the built-in one like Mad Level Manager. (I have seen it I don't know whether it will be useful for me though).
Or perhaps it's just easier and more bespoke to create my own with playmaker? Has anyone done this previously?
If I was to create a level handling class in c#, set/get all variables, and then instantiate the class - how does all that OOP work in playmaker?
I was also maybe thinking of splitting the game into a few different screens instead? Like interface in one, then for each different mini-game one scene, so like 10 scenes in total... ? I don't know whether I need to do that though or not. It will feel kinda painful though to reset all the variables and then activate/deactive stuff to change levels...
Any ideas?? Thanks