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Postprocessing-values via "set property"?

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Ubik3D:
Hi Hutong Forums!

Have you tried Unity's new post processing stack? It's pretty rad, and you should all add it on your cameras to make your games look great :D

https://github.com/Unity-Technologies/PostProcessing/wiki

In order to use it you need a profile that you can access with the "set property" action.

However, the only properties I can access through "set property" is wether or not the different post-processing effects are enabled or not, via a bool "enabled".

Is there a way to expose all the different variables inside the effects to playmaker? How?

Ubik3D:
Sorry I don't understand your answer.
The bools are what I can currently access through "Set Property", but it simply don't find the other variables I would like to expose. E.g. FoV Distance.

dudebxl:
Sorry.. I mean in the scripts not action change the var from private to public and it should help.. It depends on the script..

Ubik3D:
I tried that but couldn't find the variables I wanted to expose.

It seems to me that this is some kind of new programming style that references a "profile"-asset instead of just having regular scripts, and this "profile-script" itself doesn't seem to hold the variables? I'm confused.

Someone who wants to try the new Post-processing stack and have a look?

dudebxl:
Ah ok.. i see.. just had a look.. i think you need to make custom actions as for example the script AntialiasingModel.cs has your variables that could be changed by a custom action. But i have not tried so i am assuming.

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