Hello,
I'm using Unity 5.4.1f1 personal with Playmaker 1.8.3
I think I've figured my particular issue out. I had a script(inventory.cs) that was creating (X) number of slots each with an FSM and an event trigger that was sending an event to a child GO's FSM. I instead took the child out, and made it a single GO and the slots now send info to it along with the event instead of each Slot having it's own child.
I hope that makes senseā¦ I submitted this as a bug as well I'll send the same and any relevant info I can.
Thanks!