playMaker

Author Topic: PlayMaker Trigger Enter/Exit (Script) added to GameObject out of the blue?  (Read 1456 times)

BiletM

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Hi,
pretty new to PlayMaker, but something I have not seen before happened.
I had a prefab with one FSM, but wanted to try something different, so disabled it(did not remove it) and created a new one.

I had previously made 4 GameObjects in the scene with this prefab.

Both contained a Trigger event. I went back to delete the old FSM, instead of just leaving it disabled. When I looked back at the 4 GameObjects made from the prefab, I noticed all of them had 2 new scripts attached, called "PlayMaker Trigger Enter/Exit (Script)". Removing them did not seem to have any impact, but I'm afraid to break something later on.

What is this, and is this normal?
(Using v1.8.3.f4)

See screenshot attached.


jeanfabre

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Re: PlayMaker Trigger Enter/Exit (Script) added to GameObject out of the blue?
« Reply #1 on: February 14, 2017, 01:53:47 AM »
Hi,

 yes this is normal, its a glitch in Unity that starts revealing on prefabs hidden components.

 These components are needed for PlayMaker, it interfaces between Unity and your Fsm and Actions.

 Bye,

 Jean