Hi,
I've just started Unity a littlel while ago and I'm trying my hand at making a turn based strategy game. I'm a developer by trade but I thought PlayMaker would fit the bill nicely anyway since most of the game can easily be modeled as a bunch of FSMs.
I've run into some trouble however and I'm trying to wrap my head around what the best practices are for what to do in scripts and how to interact with them.
In my scene I have a Grid game object, which has all the individual grid cells as children. I have a Grid script attached with a method that returns the cell corresponding to given coordinates. Now, there are many cases when I will have to find cell references, eg. when a unit is created, I will have to somehow give it a reference to the cell it's occupying.
Is there a nice way of dooing this in PlayMaker?
Thomas