playMaker

Author Topic: Character Customization, is it possible in PlayMaker?  (Read 1362 times)

JanetMerai

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Character Customization, is it possible in PlayMaker?
« on: January 16, 2017, 05:45:00 AM »
I am aiming for something like Black Desert Online for character customization.

My goal is to basically either grab vertices procedurally with PlayMaker allowing for grouped procedural morphs or just use morph targets created with Skele: Character Animation Tools.

https://www.assetstore.unity3d.com/en/#!/content/46114, UCC did what I plan to do.

Either way, I will be taking some time to better understand PlayMaker by following tutorials and such.

Is this possible with learning PlayMaker more or is it impossible to do?

jeanfabre

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Re: Character Customization, is it possible in PlayMaker?
« Reply #1 on: January 17, 2017, 12:57:01 AM »
Hi,

 It is possible to do with PlayMaker, but scripting will be required, you'll create custom actions to control/select/edit vertices and then have your fsm logic handling the higher logic of your features.

 Bye,

 Jean