playMaker

Author Topic: Event from Animation frames... multi FSM conflict?  (Read 6744 times)

Ofonna

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Re: Event from Animation frames... multi FSM conflict?
« Reply #15 on: February 01, 2017, 08:35:00 PM »
Sorry Carmichael, I was assuming context from the previous comments. The problem is there are no send event choices in the dropdown menu for animation events when you have more than 1 FSM (or multiples of any component).

I'd like to be able to send an event during a specific frame of an animation but it still seems impossible for me.

ooh that's strange....it works for me.

kavery

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Re: Event from Animation frames... multi FSM conflict?
« Reply #16 on: February 02, 2017, 02:44:41 PM »
Maybe it's simply a matter of upgrading. What version of Unity and PM are you using?

THANKS

jeanfabre

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Re: Event from Animation frames... multi FSM conflict?
« Reply #17 on: February 06, 2017, 01:12:54 AM »
Hi,

 I would use the Event Proxy Wizard, which lets you create a component with a public method which can then forward a PlayMaker event accuratly.

-- you likely have it already if you have PlayMaker Utils, it's in the menu "PlayMaker/Addons/Tools/Event Proxy Wizard"

-- else it's on the ecosystem.

Bye,

 Jean