Hello!
I've got a scenario in which a flowerpot gets knocked off a ledge and crashes to the ground far below. The flowerpot has a collider and rigid body, and the ledge and ground have colliders. The fall and physics work fine. I might eventually make the flowerpot explode upon colliding with the ground, but the most pressing problem at the moment is that it doesn't make a sound when it crashes.
Any suggestions on how to make this work? I suspect it has something to do with either the Collision Event action or the Get Collision info - some way of detecting the force of an impact and having that trigger a sound.
I can't of course have it make a sound when it's simply in contact with any other collider, because that would make it so the flowerpot sliding along the ledge before falling would make a crash sound.
Unless, I suppose, I used tags to distinguish the ground and ledge...
Anyway, seems like a more direct solution that detects a magnitude of force must be available.
Any help would be greatly appreciated!