I have actions which work with the array (fill it, read through it, empty it, etc.), but that shouldn't change the array-size in the editor, should it? The sizes are changed when not running the game, the same goes for the chrashes. I defined the variable to have a 0 size, but sometimes it has 1, 2,3 etc. When I use the variable in a state, the debug-window then says: , , , , as value for the array.
Or am I misunderstanding something?