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Author Topic: Fade In / Fade Out bug when White colour used[SOLVED]  (Read 1887 times)

moondust.games

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Fade In / Fade Out bug when White colour used[SOLVED]
« on: March 08, 2017, 04:02:33 PM »
My camera is solid colour white. I want to fade in from white in at the start of the game. Likewise trying to fade out to white before scene change.

The problem is during the fade in (and fade out) the screen tints to grey so rather than a solid white throughout the process it looks wrong.

Has anyone else noticed this. Is there a fix? Thanks.

« Last Edit: March 16, 2017, 02:31:16 AM by jeanfabre »

jeanfabre

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Re: Fade In / Fade Out bug when White colour used
« Reply #1 on: March 09, 2017, 01:01:12 AM »
Hi,

 have you tried with the new UI system? put an image with no sprite and animate the color and alpha to see if you get the same grey blends, fade in and fade out are obsolete really and should not be used anymore because they use the old deprecated Unity UI system. It still works, but not performing very well and very limited.

 Bye,

 Jean

moondust.games

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Re: Fade In / Fade Out bug when White colour used
« Reply #2 on: March 13, 2017, 11:28:28 AM »
Hi Jean, no I didn't think of that. Will try it out. Thanks.

moondust.games

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Re: Fade In / Fade Out bug when White colour used
« Reply #3 on: March 13, 2017, 11:34:44 AM »
That works :) I won't use fadein/out any more.

jeanfabre

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Re: Fade In / Fade Out bug when White colour used
« Reply #4 on: March 16, 2017, 02:31:03 AM »
Hi,

 yes, don't use that and do this manually, more control, and it's better all around for perfs.

 Bye,

 Jean