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Author Topic: Rotating Bone with global axis  (Read 1289 times)

drakwon

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Rotating Bone with global axis
« on: March 11, 2017, 01:49:57 AM »
Im trying to have my character to rotate torso with the camera direction, using look at uses its local rotation, but is there a way to make it work with global rotation?

jeanfabre

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Re: Rotating Bone with global axis
« Reply #1 on: April 10, 2017, 02:42:07 AM »
Hi,

when you use look at it's de facto in world reference and you don't affect the rotation yourself, it's via the look at that this happens.

have you checked the ecosystem sample on Animator IK? it shows this and you can then play with the weights to have the torse rotate more or less to follow the look at.

Bye,

 Jean