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Author Topic: Game design question: Ledge grabbing etc.  (Read 1712 times)

DennisJensen

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Game design question: Ledge grabbing etc.
« on: March 27, 2017, 06:33:00 AM »
Hi guys,

So this is more of a design challenge.

Our game is a 2.5D kinda platformer. You can jump from different platforms, but you can also build those platforms out of blocks.

First I have a issue, since we are using boxes if the player jumps and presses onto a box, he falls quit slow, and kinda get stuck in between the boxes where he should just fall down.

Also we would like to experiment with ledge grabbing, how could you go about creating that? Would you use triggers on each side of the box or?

Kinda like this:

Thank you,

/Dennis
Game Designer, CEO, Artist
http://2ndStudio.com

Rabagast

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Re: Game design question: Ledge grabbing etc.
« Reply #1 on: March 27, 2017, 07:02:28 PM »
Quote
First I have a issue, since we are using boxes if the player jumps and presses onto a box, he falls quit slow, and kinda get stuck in between the boxes where he should just fall down.

Do you have a Physic Material on the collider to the Player?

Quote
Also we would like to experiment with ledge grabbing, how could you go about creating that? Would you use triggers on each side of the box or?

Have you checked out this video for ledge grabbing?
https://www.youtube.com/watch?v=BUmoFQSdNQM
Check out our homepage. http://www.walsberg.no
Or my personal game blog for news about my games. http://retro-tetro.walsberg.no

DennisJensen

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Re: Game design question: Ledge grabbing etc.
« Reply #2 on: March 28, 2017, 05:20:56 AM »
Quote
Do you have a Physic Material on the collider to the Player?

No? Didn't know that could impact it, but there is some settings that I could adjust? I will check it out, thanks.

Also havn't seen the tutorial, I will give it a look :)
Game Designer, CEO, Artist
http://2ndStudio.com

Rabagast

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Re: Game design question: Ledge grabbing etc.
« Reply #3 on: March 28, 2017, 06:53:09 AM »
Do as follows:
Dynamic Friction = 0
Static Friction = 0
Bounciness = 0
Friction Combine = Multiply  :)
Check out our homepage. http://www.walsberg.no
Or my personal game blog for news about my games. http://retro-tetro.walsberg.no