Playmaker Feedback > Action Requests

Array get closest game object (in sight)

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marv:
Heya

Those two actions do exist for Arraymaker and seem like a logical addition to the new Playmaker array variables.

I assume using them in combination with a spherecast to get a pool of units in range of a unit and then select the closest one is less heavy on performance than just using "find closest", since that one (I assume) tests against all objects in the scene.

jeanfabre:
Hi,

 You are right, I'll create counter parts of these actions for the FsmArray.

 Bye,

 Jean

Gua:
Any news on this action?

jeanfabre:
Hi,

 Thanks for the reminder, getting caught with the daily overdose of pending work and updates :)

 bye,

 Jean

jeanfabre:
Hi,

 ok, all up  on the Ecosystem, thanks for your patience :)

 bye,

 Jean

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