playMaker

Author Topic: How can i react to the 2d touch out of my object's collider ?[SOLVED]  (Read 1133 times)

projectarksk

  • Playmaker Newbie
  • *
  • Posts: 2
hi,
I found there is an action of"Touch object 2d Event", and it can handle many situation of touch.
But How can I handle situation like,
 when the user touch my object,like "Began",
 holding the touch,like"Stationary",
and slide the touch outside the collider of my object, and finish the touch outside my object.
It's a very common movement of user.
But,
At this moment, the touch is already finished,"ended",but it's taken when out of my object collider. My object can't react to this kind of movement,because it cannot received any event. All event that it can receive ,"Began""Moved""Stationary""Ended"and "Canceled" , are not suitable .

Is there any action or event, like"out of collider", "Ended out of  collider", or "Canceled out of collider".
If yes, it will be more convenience.
If no, can anyone help me solve this kind of porblem?Maybe there's alternative ways to react to these kind of user move, but i'm too bad on using playmaker.

Thanks .

« Last Edit: April 05, 2017, 12:36:39 PM by projectarksk »

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7616
    • jinxtergames
Re: How can i react to the 2d touch out of my object's collider ?
« Reply #1 on: April 04, 2017, 02:36:15 AM »
Hi,
There is an action called "Touch Obj2d Event Out Of Range" on the Ecosystem
Maybe this can help you.