Hey there. I have animated a camera along a path, that's all good. When I start my app however the camera is at a different position for the first, maybe half second, then it moves to the position of the first keyframe and begins the correct animation. I get this with all camera's too.
I've noticed that if I select the animated camera in the heirarchy, it show's the same incorrect starting angle. It's as if Unity does not know the current time both in the editor and when the app starts.
eg. if I select the cam, move the timeline to 0:00 its correctly in place, if i select something else, then back to the camera, it is in the wrong place.