I tried to find something here in the forum, but was not able to find what I'm looking for
I got an JS script attached to an game object (Engine)
The JS script has this
GameObject.Find("Engine").GetComponent(LoadLevel).loadNewLevel(0); //Where 0 is the level number.
to execute it.
I tried it via playmaker but I end up with two copies loaded of the prefab
If i call this from another JS script it works correctly.
What are the paramaters and action I should use.