Hey, I'm finding it difficult to find a solution to this.
I have a game object that takes on different child objects during runtime, though only ever one at a time. My issue is getting an FSM to check for the child object once it takes on the new parent.
So far I've only been able to get it to check for a child on start, this results in a negative response obviously as the child is not there yet.
Any pointers would be greatly appreciated!