Bug Reporting > PlayMaker Bug Reporting

Unity window repaint error

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jeanfabre:
Hi,

 I get a weird bug with Unity windowing interface when ( it seems) playmaker is a in the layout.

 I have created a new layout with playmaker. I select it: fine

-- I press space bar to maximize the playmaker view: fine
-- I press space bar again to minimize: oups...

Unity is now an empty window
so I select again the layout, and a new window come up with the normal layout and works ok.

 I know have two unity window, one blank, and one with the layout, I can not do anything with the empty window.

 Here is the error I get in the console:

NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMakerEditor.FsmEditor.OnDisable ()
FsmEditorWindow.OnDisable () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:254)
UnityEditor.EditorWindow:Close()
FsmEditorWindow:OnDestroy() (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:272)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler(Event)

-----

GET_WINDOW != NULL
UnityEditor.EditorWindow:Close()
FsmEditorWindow:OnDestroy() (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:272)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler(Event)

----

Trying to focus orphaned EditorWindow
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler(Event)
 
-----

Failed Repaint ( multiple times)



 Should I file a bug with Unity as well?


 Bye,

 Jean

Alex Chouls:
I can't repro this (on a PC at the moment). Are you on a Mac?

jeanfabre:
Hi,

 Yes, on mac sorry, for not having made that clear.

 Bye,

 Jean

edwon:
I am also having this same error on Mac, failed repaint over and over.

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