Author Topic: Experience submitting apps on iOS  (Read 282 times)


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Experience submitting apps on iOS
« on: May 16, 2017, 05:45:23 AM »

we are developing kind of a launcher of minigames and we wonder if Apple is OK with this, because what we submit to the store is only a "Loader" of Unity's Assetbundles that contain every minigame, but Apple will not know how the minigames are like.

Our first idea was to make it with code, but then we realized that Apple won't let execute external code in execution time, so Playmaker is our workaround to this but we are not sure if Apple will be complaining or not.

Any experienced users have been through this?



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Re: Experience submitting apps on iOS
« Reply #1 on: May 17, 2017, 01:07:38 AM »

 This is something you should discuss with Apple. Technically there is no added scripts and if Unity bundles are allowed, then it should be ok, however they may reject you because indeed they can't really testify what games will be presented and that's a problem indeed. There is a good chance that you will be rejected they will simply state you have to create individual apps, or else include all mini games so that they can testify each.