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Author Topic: Textmesh Pro Playmaker Actions (free)  (Read 3408 times)

precisionclear

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Re: Textmesh Pro Playmaker Actions (free)
« Reply #15 on: July 01, 2017, 08:34:25 PM »
Thank you for these actions, and the speedy update;

However I was wondering, is there anyway to select these objects via a mouse
click, or a getButtonDown function?

The only alternative I could think of was to parent the TextMesh to a 3DPanel but then there would be issues with scaling and wraparounds. Not a good solution to build ane entire project around.
« Last Edit: July 02, 2017, 04:51:00 PM by precisionclear »

craigz

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Re: Textmesh Pro Playmaker Actions (free)
« Reply #16 on: September 20, 2017, 11:05:36 AM »
Wanted to jump in here real quick and see if there'd been an update for the actions to work with the free version of TMP?

Getting this error continually -


And then this read out at the bottom ;)


As ever, thank you for all the wonderful work! :D

-craigz

MattyWS

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Re: Textmesh Pro Playmaker Actions (free)
« Reply #17 on: March 04, 2018, 05:38:58 PM »
Hi, sorry to rez this topic but it seems to be the last known actions for TextMesh Pro+Playmaker actions.

I imported the actions into my project and all of my UI (it was all under one prefab), thats buttons, images, texts.. all were moved around, set to different locations and incorrect positions and I couldnt move them anymore. Once I removed these actions I could move them again but the locations were still all wrong and I had to manually move everything back to where it all was (lesson learned, back up projects before importing new things).

So I want to ask, is this the definite latest of the actions and can it be used with the latest version of Unity and the free version of TextMesh Pro? If not, is there a more standard set of actions for this?

All I really want to do is update a text with an action. xD

Thanks,
MattyWS

tcmeric

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Re: Textmesh Pro Playmaker Actions (free)
« Reply #18 on: March 04, 2018, 09:07:37 PM »
Hi MattyWS,

This is about official as it is going to get for TMP actions I think. They are pretty comprehensive  8)

The issue you described is very strange. They shouldn't affect the UI in anyway without being run of course. Did you get any errors in the consol after bringing in the actions?

They work with up to Unity 2017.3, the latest free version of textmesh pro from the asset store. (They have not yet been officially tested on  Unity 2018.1 beta).

What version of Unity are you using? What happens if you just import 1 or 2 of the actions into your project?

tcmeric

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Re: Textmesh Pro Playmaker Actions (free)
« Reply #19 on: March 04, 2018, 09:10:19 PM »
Hi Craig,

Sorry for the super slow reply!! I didnt see your post before. You may have already figured this out.

Textmesh pro has two different components. 1 is for uGui only, 1 is for regular text in 3d space only. Therefore the TMP actions have 2 major sets of actions. The "regular" ones and the uGui ones. It appears you are using the "regular" action to try and set text on a "uGui" component. You need to choose the correct action for uGui.

I hope that helps!

tcmeric

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Re: Textmesh Pro Playmaker Actions (free)
« Reply #20 on: March 05, 2018, 12:25:02 AM »

MattyWS

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Re: Textmesh Pro Playmaker Actions (free)
« Reply #21 on: March 05, 2018, 04:27:47 PM »
That does seem to be the issue actually... I have Unity 2017 version 3.1f1. I hope it's resolved soon but until then I guess I will just hold off on using Textmesh Pro. :(

Thanks for the info!