I am working on a visual novel type of game in playmaker, and we're using the comments section to hold the text we're calling for various dialog options. This has been working fairly well until we get to around 60-80 nodes, when the typing speed for the fsm (and only the fsm)'s comment box becomes incredibly laggy to the point of being almost unusable.
I was wondering if there's any way around this. I've tried switching off the live error reporting and a lot of the other options, but nothing seems to be helping.
Is there any way around this?