Author Topic: Snake game  (Read 383 times)


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Snake game
« on: June 05, 2017, 01:41:06 AM »
I am starting a new playmaker project, and it requires a snake like feature (various different objects following the player like a snake chain when they are picked up by the player).  I was contemplating how to set that up, and most methods I was thinking seems inefficient (like using an array for the body parts list and have "move towards" action every frames).
I was wondering if anyone can help me thinking about how to set the FSM to be following a character.