Hello,
I am starting a new playmaker project, and it requires a snake like feature (various different objects following the player like a snake chain when they are picked up by the player). I was contemplating how to set that up, and most methods I was thinking seems inefficient (like using an array for the body parts list and have "move towards" action every frames).
I was wondering if anyone can help me thinking about how to set the FSM to be following a character.