Hello,
First time i'm trying the Unet Objects wich seams easy to understand first when you follow docs from unity with traditionnal scripts,
but to convert it to playmaker logic it's a bit different, or i missed something important about when i have to use Command to send order to server like descibed in the doc here:
https://unity3d.com/learn/tutorials/topics/multiplayer-networking/adding-multiplayer-shooting?playlist=29690so actually i can create simple player, make it move and rotate, change color...
but when it's time to make it fire bullets, i don't get the point with the action "Unet Send Command Event".
here is attaced 3 screenshots of this simple actions used, first when player use "space key"
go to Unet command
create the bullet
the best behavior i can get from both side, is just spawning 1 bullet, freeze during fiew seconds, and restart with undreds of instancied bullets in random directions...