playMaker

Author Topic: Making a Gun Holster Using Playmaker VR  (Read 227 times)

gance9

  • Playmaker Newbie
  • *
  • Posts: 7
    • View Profile
Making a Gun Holster Using Playmaker VR
« on: June 21, 2017, 12:07:25 PM »
I am currently working on a game in VR where I have a gun currently set as the controller however I would really like the Gun to be set in a Holster(attached to the body) and allow the user to be able to grab the gun and put it back ( i.e. a spot on the body would be a pick up and place holder) Not sure if this makes sense or not.

Please let me know.
Thanks,
Mike

Doh

  • Playmaker Newbie
  • *
  • Posts: 27
    • View Profile
Re: Making a Gun Holster Using Playmaker VR
« Reply #1 on: July 11, 2017, 04:06:16 AM »
Your question a quite a big one, from the point your at you've got many ways you could do it so it's not a simple answer.

You may try looking at how your weapon is currently applied to your controllers and then attempt to replicate that structure as a holster. You may do well to make sure all of your gun's mechanics are contained within the gun game object itself so that when it's moved everything goes with it. Though you could also have a version of the gun attached to both your controller and the holster all the time and simply enable one when it's meant to be active while also disabling the one that should be inactive.

Without more information I can't give a straight forward answer I'm afraid.