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Author Topic: Array get closest game object (in sight)  (Read 372 times)

marv

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Array get closest game object (in sight)
« on: April 02, 2017, 05:22:48 AM »
Heya

Those two actions do exist for Arraymaker and seem like a logical addition to the new Playmaker array variables.

I assume using them in combination with a spherecast to get a pool of units in range of a unit and then select the closest one is less heavy on performance than just using "find closest", since that one (I assume) tests against all objects in the scene.

jeanfabre

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Re: Array get closest game object (in sight)
« Reply #1 on: April 17, 2017, 11:52:29 PM »
Hi,

 You are right, I'll create counter parts of these actions for the FsmArray.

 Bye,

 Jean

Gua

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Re: Array get closest game object (in sight)
« Reply #2 on: October 21, 2017, 12:51:11 PM »
Any news on this action?
« Last Edit: October 21, 2017, 12:53:29 PM by Gua »

jeanfabre

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Re: Array get closest game object (in sight)
« Reply #3 on: October 23, 2017, 01:34:14 AM »
Hi,

 Thanks for the reminder, getting caught with the daily overdose of pending work and updates :)

 bye,

 Jean

jeanfabre

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Re: Array get closest game object (in sight)
« Reply #4 on: October 30, 2017, 11:41:23 PM »
Hi,

 ok, all up  on the Ecosystem, thanks for your patience :)

 bye,

 Jean