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Author Topic: Unity-ARKit-Plugin  (Read 1181 times)

jamdalu

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Unity-ARKit-Plugin
« on: June 22, 2017, 12:34:12 PM »
It would be great  ;D to have playmaker actions for the new Unity-ARKit-Plugin for IOS. 

Unity forum link is here:

https://forum.unity3d.com/threads/arkit-support-for-ios-via-unity-arkit-plugin.474385/

Thanks!

« Last Edit: June 22, 2017, 01:27:41 PM by jamdalu »

artician

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Re: Unity-ARKit-Plugin
« Reply #1 on: August 31, 2017, 06:54:03 PM »
I second this!  It would be fun to work with.

tcmeric

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Re: Unity-ARKit-Plugin
« Reply #2 on: August 31, 2017, 08:09:54 PM »
I can investigate the issue. This one might take a bit of work.

artician

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Re: Unity-ARKit-Plugin
« Reply #3 on: September 01, 2017, 09:24:27 AM »
That would be wonderful.  I'm able to do quite a bit with Apple's demo resources, but some more in-depth control is probably going to be necessary if I want to use PlayMaker with it effectively. 

If I reach a satisfactory point, I'll try to share what work I've done with it so far.


dev19872014

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Re: Unity-ARKit-Plugin
« Reply #4 on: September 06, 2017, 05:54:11 AM »
Any update?

artician

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Re: Unity-ARKit-Plugin
« Reply #5 on: September 06, 2017, 07:22:51 AM »
Not from me, so far.  I've actually spent the last 4 days wrangling with Xcode (who doesn't love Xcode???).  :)


tcmeric

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Re: Unity-ARKit-Plugin
« Reply #6 on: September 06, 2017, 07:42:09 AM »
Hi everyone. I have just finished the asset bundles actions for playmaker official. It is just undergoing some beta testing. This should free up a little bit of time to look into this further for official playmaker actions.

amazingrobot

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Re: Unity-ARKit-Plugin
« Reply #7 on: September 12, 2017, 01:01:10 PM »
this is great news and perfect timing for a project I am working on. Any updates on when this will be released?

artician

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Re: Unity-ARKit-Plugin
« Reply #8 on: September 12, 2017, 02:05:55 PM »
This is super-appreciated, and I can't wait to check it out!


artician

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Re: Unity-ARKit-Plugin
« Reply #9 on: September 14, 2017, 05:32:16 PM »
Would love to help beta-test, if possible!


dt1000

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Re: Unity-ARKit-Plugin
« Reply #10 on: September 19, 2017, 06:46:35 AM »
Hey there!

We use Playmaker on our game, Tsuro...
http://thunderboxentertainment.com/tsuro/

The next update will include an AR mode, so we are working on some Playmaker actions to support this.

We'd be happy to share them with you guys when they are ready.

:D

Dan

djaydino

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Re: Unity-ARKit-Plugin
« Reply #11 on: September 19, 2017, 07:47:13 AM »
Hi,
@dt1000

maybe you should get in contact with tcmeric directly.
so you could get the actions to beta test and compare with the actions you have made.
also you could send the action you made to him to compare :)

dt1000

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Re: Unity-ARKit-Plugin
« Reply #12 on: September 19, 2017, 11:02:40 AM »
Good call. Will do.  8)

jeanfabre

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Re: Unity-ARKit-Plugin
« Reply #13 on: September 20, 2017, 01:49:39 AM »
Hi,

 Very good! thanks for contributing :)

 Bye,

 Jean

dt1000

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Re: Unity-ARKit-Plugin
« Reply #14 on: September 25, 2017, 07:33:56 AM »
Hi there.
Just a quick update to let you know the results of my experimentation.

The Unity ARKit plug-in provides a load of scripts that make setting up basic AR pretty easy. Trying to set something up using PlayMaker may actually end up being more work!

I have a few, basic actions made (to detect hits, and such) but they depend on the ARKit scripts all being set-up correctly.

I'll keep working and will share any actions I end up writing!