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using UnityEngine;namespace HutongGames.PlayMaker.Actions{ [ActionCategory(ActionCategory.Lights)] [Tooltip("Sets the Intensity of a Light.")] public class SetLightShadowQuality : ComponentAction<Light> { [RequiredField] [CheckForComponent(typeof(Light))] public FsmOwnerDefault gameObject; [ObjectType(typeof(LightShadowResolution))] public FsmEnum shadowResolution; public override void Reset() { gameObject = null; shadowResolution = LightShadowResolution.Low; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { light.shadowResolution = (LightShadowResolution)shadowResolution.Value; } Finish(); } }}