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Author Topic: I_Beacon  (Read 1284 times)

calculmentor

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I_Beacon
« on: July 31, 2014, 05:19:58 AM »
Hi there!

I'm working on a real life game using Ibeacon (sounds good!)

and I'm trying to get several parameters in playmaker sent from the beacon to  IBEACON for Unity :

http://u3d.as/content/kaasa-solution-gmbh/i-beacon/6Ct

I've tried to get the variables with the "public PlayMakerFSM" methode but it's not working...in fact i'm really bad at coding...that's why i'm using Playmaker ;D

scripts.cs provide by kaasa looks really clean and i guess that it's not really complicated to get 4 String value (UUID, minor, major, range) and an Int for strength signal...but i've spend 2days and ...it's still not working...

My problem is that i can't release kaasa source script to explain the problem..

Do i need to ask michael from kaasa solution to work on integration of playmaker to get it usable with for exemple the "invoked" methode?

thx in advance
n.
calcul mentor

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jeanfabre

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Re: I_Beacon
« Reply #1 on: August 01, 2014, 02:26:10 AM »
Hi,

 yes, either contact the author to get help, I would also suggest you redirect him to me so we can arrange a mutual agreement for support, but I am very very busy with lots of pending support to fullfill. However I think it would be very good in all cases. So send him over to me if you can't get anywhere with this, and I'll sort it out.

 Bye,

 Jean

love

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Re: I_Beacon
« Reply #2 on: August 03, 2014, 01:23:19 PM »
Jean,

thanks for reply,

I've seen that you've got so many things on fire hehe

i'll try to find a solution with the devlopper
because without ibeacon,it will be difficult for you to check if it's working...
But michael the dev of "kaasa" told me that he don't know playmaker..
but allows me to send the source to you...
here's his mail:
michael.hoffstaedter@kaasa.com

how can i send you the ibeacon.package and my FsmHandler script for it?

the IbeaconReicever script is in C# and is less than 200 lines.

i'm still working to make it works
I'ill try to find a solution.

thx

n.








jeanfabre

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Re: I_Beacon
« Reply #3 on: August 04, 2014, 04:02:38 AM »
Hi,

 ok, I sent him an email. I will keep you up to date. If indeed I get access to the source, it's already a great step forward to provide and promote support.

https://trello.com/c/3z7I99fk/86-ibeacon

 Bye,

 Jean

love

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Re: I_Beacon
« Reply #4 on: August 04, 2014, 05:05:48 AM »
are you guys never sleeping???

thx jean

i'll suscribe to the Trello
and,if you ever pass in Paris, come visit us at LUXIGON,
there's always good wine for good people!

nicolas.

jeanfabre

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Re: I_Beacon
« Reply #5 on: August 04, 2014, 06:04:06 AM »
Hi,

 Hey, I'll definitly remember to drop you a line if I go to Paris!

It's a bit ectic yes, I am trying to cover as much as possible, but the task becomes bigger and bigger...


 Bye,

 Jean

jeanfabre

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Re: I_Beacon
« Reply #6 on: August 06, 2014, 08:02:35 AM »
Hi,

 Here's an alpha package attached.

 I haven't tested it, so please report anything that doesn't work as expected.

 If that's all good, I'll put it on the wiki.

Notes:

Drop, the "PlayMaker IBeacon Receiver" prefab in a scene where you want to watch for beacons. you have global events "I-BEACON / ARRIVED" "I-BEACON / OUT OF RANGE" and "I_BEACON / RANGE CHANGED" to implement in fsm. Then you can use the action "Get IBeacon info" to get either the latest beacon info arrived or out of range, or give it an index within the current in range beacons.

For emiting, simply create an iBeacon, and then use the actions "IBeaconInit", then "IBeaconTransmit" and "IBeaconStopTransmit" to operate.

 Bye,

 Jean

ps: side note, I am really curious about how you are going to turn this into something meaningful. Do you host a list of beacon uuid major and minors online and you use a webservice to find out what a particular beacon in range has to offer or what it actually means?

Bye,

 Jean

calculmentor

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Re: I_Beacon
« Reply #7 on: August 10, 2014, 03:17:17 AM »
thanks jean,

i'm on it!

n.
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Emil

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Re: I_Beacon
« Reply #8 on: February 15, 2017, 08:15:58 AM »
I'm curious to know how this worked out?
Thanks!

redisgo

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Re: I_Beacon
« Reply #9 on: October 09, 2017, 09:02:48 AM »
Hey guys, has anyone used this package and Playmaker to create location based games?

jeanfabre

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Re: I_Beacon
« Reply #10 on: October 10, 2017, 11:32:46 PM »
Hi,

 I am not sure myself, I haven't used this in any real world projects.

 Bye,

 Jean