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Author Topic: Logic for InApp Purchases for additional objects  (Read 68 times)

Neikke

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Logic for InApp Purchases for additional objects
« on: January 09, 2018, 07:55:48 AM »
Hey guys,

I have a simple runner, with a basic character. Now I just want to have an In App Purchase to unlock some additional in-game objects to be parented to specific bones of my base Character. Like a Christmas Hat or a Sword for example. What would be the logic to make it work? So let's say I modeled a hat, and imported in Unity, what would be the bnext steps? I'm using Stan's playmaker version of IOS and Android Native plugins for implementation of IAPs. Any help and advice would be very much appreciated!

« Last Edit: January 10, 2018, 05:29:03 AM by Neikke »

Neikke

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Re: Logic for InApp Purchases for additional objects
« Reply #1 on: January 10, 2018, 05:28:23 AM »