I guess this is a really simple use case, but I couldn't find any examples for this use case. I want to build a simple rail shooter.
- I want the Camera to move to a gameobject I refer to as "waypoint"
- When the Camera reached the waypoint, I spawn enemies.
- The Camera stops moving.
- The Player has to shoot all enemies.
- If all Enemies are dead, the camera moves on to the next waypoint.
Moving to the position of an GameObject is easy with Playmaker.
It's also easy to activate GameObjects.
But how can you check if all currently active enemies are dead?
Is there a way to trigger an event, if a codintion becomes true? I'd be happy if you could provide some examples or show me the part of the Playmaker documentation which covers this case.
I also added a simple diagramm for this use case: