Hi -
I'd posted this question earlier today, but yanked it almost immediately as I realized I could perform a workaround. While that worked, the question is still nagging me, so I'm reposting just to satisfy my curiosity (and maybe learn a new trick).
Is it possible to wire a single Transition to multiple States?
I basically need a single event to simultaneously set multiple objects, where each object is set by executing the same pattern of five discrete actions. I'll spare you the details of why that is necessary, but in the end it just seemed cleaner and more maintainable to break it out this way rather than to cram twenty actions into a single state.
One option, I suppose, is to broadcast a message, but was wondering if I missed a simpler feature that would allow one to do it all through connectors rather than commands.
My workaround, btw, was to just run the states serially - the chain executes fast enough that the end result feels simultaneous anyway.
Thanks