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Author Topic: Templar  (Read 233 times)

miguelfanclub

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Templar
« on: September 10, 2017, 02:12:26 PM »
Just showcasing whats going on with my project, used to keep learning and motivating myself.

Its a game I designed time ago. An FP Dungeon Crawler with turn based combat.
Enemies are going to be fully PBR 2D Images showing front/side/back sprites.
Im doing everything, coding and art  8)

(Old mockup)


Turn Based Combat mockup



UI mockup



« Last Edit: September 10, 2017, 02:15:57 PM by miguelfanclub »

miguelfanclub

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Re: Templar
« Reply #1 on: September 10, 2017, 02:15:30 PM »
Ive done a pretty solid character controller.
Im able to raycast efficiently (all is done by event) and now I can detect interactable elements and show correct UI depending on the distance. Character cant move if there is collission around (this scene has no wall)

Video link
https://youtu.be/SHLCao20JwA


pigglet

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Re: Templar
« Reply #2 on: September 11, 2017, 07:50:42 PM »
Whoa! It looks very nice!

krmko

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Re: Templar
« Reply #3 on: September 13, 2017, 05:37:09 AM »
When i see something like this i can't help to think how far away i am from something this good haha :D