PlayMaker Feedback > Action Requests

Timeline - Set Generic Binding[SOLVED]

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Kubold:
Can we have a PlayableDirector.SetGenericBinding Action?

I want to be able to assign a GameObject to a Timeline track in runtime.

As in the Unity Staff member answers in this post: https://forum.unity.com/threads/set-playabledirector-bindings-from-script.487337/

Thanks!

jeanfabre:
Hi,

 yes, it's planned as an addition.

 Bye,

 Jean

Kubold:
Thank you! This way we will be able to play cutscenes with characters spawned during gameplay.

jeanfabre:
Hi,

 ok, first take on an action to set genericBinding. You can get it on the Ecosystem or here

I think I'll need more features like the ability to select which track, by index or name. But let me know if this one works for you.

Bye,

 Jean

Kubold:
Thank you! Totally works. It assigns the object to the first track of the Timeline, so it is usable for me in most cases.

The ability to select tracks would be awesome. With that, I could make cinematic cutscenes with multiple characters, that are spawned during gameplay.

Thanks again!

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